Temporal Rifts and Energy Vortex

 

Temporal Rifts are a good tactic to use to slow down your opponent.

When a Temporal Rift is played it may the ship vanish for 2 turns (Ship owners turn because you could play a rift on yourself)

While the ship and crew is in the Rift the ship cannot move or beam any people on or off.

Thus trap anyone onboard the ship for 2 turns an Away team stuck on a planet until another ship can get there.

 

One other way to use the Temporal Rift to help you is to play to on one of you own ships if the Nexus is about to destroy you ship.

This would protect you ship from being destroyed and leave you with at least one ship still on the space line, to pick up your personnel when you choose have the exit the Nexus.

 

A well played temporal rift could even make the difference in winning or losing a game.

 

 

There are several ways to nullify Temporal Rifts, you can use an Amanda Rogers, Space Time Portal, or an Alternate Universe Door.

The best counter would be an Alternate Universe Door played from hand because you can use it to nullify the rift and return the door to your hand.

By using to one of the doors you can save your Amanda for use later.

 

The only down fall to using a doorway (Alternate Universe or Space Time Portal) to nullify a Rift is it leaves you vulnerable to an Energy Vortex.

 

Energy Vortex card text:

Plays immediately after opponent plays any non-Interrupt card from hand. That card returns to their hand and different one must be played.

 

The Energy Vortex would cause your doorway to return to hand and make you, play an Amanda or wait to get your ship out of the Rift.

 

 

 

Till we meet in Stovo' Kor

 

Chancellor Froelich