Tactical Maneuvers

1e

Ready Room Door Q's Tent Alternate Universe Launch Portal Male/Female Love Interest
Exocomp Sacrifice! Regenerate Power Cards 5 Counters The Higher the More Effective
Small Decks can still satisfy Maquis Deck Empathy Space-Time Portal Son'a Deck
How To Beat the Chancellor with any deck Temporal Rift and Energy Vortex Changing Strategies Retaliate! Ready Room Door Revisited
Trek Tribulations Award-Winning Away Team Groovy Crew

2e

Leave the Technology at home

Small Decks can still satisfy 2

Why hippies win games

CCG or CIA?

Sacrificial lambs, big flocking deal.

Joint strikes smoke missions

The dilemma of having too many dilemmas.

Top 10 most common Mistakes in 2e.

Terrill's Top 5 2e Game Strategies

Double Team!

What a Dilemma! and how to get over them.

Terrill's Fast Math

©2003 Sioux Falls Star Trek CCG Player's Guild